Preview
<DitherEffect effect={"waves"} params={{"horizon":0.62,"gain":1}} palette={["#000208","#07294d","#0f6b8f","#5fd4c9","#d8fff4"]} cell={2} matrix={8} speed={1} />Palette
Matrix
Installation
pnpm add astro-dithernpm i astro-ditherbun add astro-ditherOr copy the source into your project: npx astro-dither add effect
Usage
---
import { DitherEffect } from "astro-dither";
---
<DitherEffect effect="waves" />Three stacked swells rolling toward a bright edge. horizon moves the glow line up and down the frame, gain pushes the bands brighter.
The props group like this:
Placement: horizon. Brightness: gain.
Examples
Low tide
Drop horizon for a taller sea under a thin sky.
<DitherEffect effect={"waves"} params={{"horizon":0.4,"gain":1}} palette={["#000208","#07294d","#0f6b8f","#5fd4c9","#d8fff4"]} cell={2} matrix={8} speed={1} />Overexposed
High gain burns the crests to the lightest palette colour.
<DitherEffect effect={"waves"} params={{"horizon":0.62,"gain":1.8}} palette={["#000208","#07294d","#0f6b8f","#5fd4c9","#d8fff4"]} cell={2} matrix={8} speed={1} />Props
| Prop | Type | Default | Description |
|---|---|---|---|
horizon | number | 0.62 | Height of the glowing edge, 0 to 1. 0.2 to 0.9. |
gain | number | 1 | Band brightness. 0.2 to 2. |
palette | string[] | the effect's | 2 to 8 colours, paper first, brightest last. transparent works. |
cell | number | 2 | Size of one dither cell in CSS pixels, 1 to 8. |
matrix | 2 | 4 | 8 | "noise" | 8 | The Bayer threshold size, or noise for a random look. |
speed | number | 1 | Playback speed. 0 draws one still frame. |
class | string | undefined | Classes on the surface element, for size and position. |
Notes
- Decorative and
aria-hidden. Put real text on top of it, not inside it. - With reduced motion it draws one still frame at 5s and stops.
- It pauses when scrolled out of view or when the tab is hidden.
- It shares one WebGL context with every other ordered effect on the page.