Waves

Layered swells under a glowing horizon.

Preview

Installation

pnpm add astro-dither

Or copy the source into your project: npx astro-dither add effect

Usage

---
import { DitherEffect } from "astro-dither";
---

<DitherEffect effect="waves" />

Three stacked swells rolling toward a bright edge. horizon moves the glow line up and down the frame, gain pushes the bands brighter.

The props group like this:

Placement: horizon. Brightness: gain.

Examples

Low tide

Drop horizon for a taller sea under a thin sky.

Overexposed

High gain burns the crests to the lightest palette colour.

Props

PropTypeDefaultDescription
horizonnumber0.62Height of the glowing edge, 0 to 1. 0.2 to 0.9.
gainnumber1Band brightness. 0.2 to 2.
palettestring[]the effect's2 to 8 colours, paper first, brightest last. transparent works.
cellnumber2Size of one dither cell in CSS pixels, 1 to 8.
matrix2 | 4 | 8 | "noise"8The Bayer threshold size, or noise for a random look.
speednumber1Playback speed. 0 draws one still frame.
classstringundefinedClasses on the surface element, for size and position.

Notes

  • Decorative and aria-hidden. Put real text on top of it, not inside it.
  • With reduced motion it draws one still frame at 5s and stops.
  • It pauses when scrolled out of view or when the tab is hidden.
  • It shares one WebGL context with every other ordered effect on the page.