Preview
<DitherEffect effect={"contours"} params={{"scale":2,"lines":10}} palette={["#04140b","#0d3a23","#1f7a4a","#5fbf7a","#d9ffd0"]} cell={2} matrix={8} speed={1} />Palette
Matrix
Installation
pnpm add astro-dithernpm i astro-ditherbun add astro-ditherOr copy the source into your project: npx astro-dither add effect
Usage
---
import { DitherEffect } from "astro-dither";
---
<DitherEffect effect="contours" />Fractal height sliced into contour bands, with the hillshade kept under the lines. scale zooms the terrain and lines sets how many elevation bands the map draws.
The props group like this:
Terrain: scale, lines.
Examples
Flat land
Few lines read like a calm, low-relief map.
<DitherEffect effect={"contours"} params={{"scale":2,"lines":4}} palette={["#04140b","#0d3a23","#1f7a4a","#5fbf7a","#d9ffd0"]} cell={2} matrix={8} speed={1} />Alps
More lines at a bigger scale give dense alpine ridges.
<DitherEffect effect={"contours"} params={{"scale":3.5,"lines":24}} palette={["#04140b","#0d3a23","#1f7a4a","#5fbf7a","#d9ffd0"]} cell={2} matrix={8} speed={1} />Props
| Prop | Type | Default | Description |
|---|---|---|---|
scale | number | 2 | Terrain zoom. 0.5 to 6. |
lines | number | 10 | Contour bands drawn. 2 to 30. |
palette | string[] | the effect's | 2 to 8 colours, paper first, brightest last. transparent works. |
cell | number | 2 | Size of one dither cell in CSS pixels, 1 to 8. |
matrix | 2 | 4 | 8 | "noise" | 8 | The Bayer threshold size, or noise for a random look. |
speed | number | 1 | Playback speed. 0 draws one still frame. |
class | string | undefined | Classes on the surface element, for size and position. |
Notes
- Decorative and
aria-hidden. Put real text on top of it, not inside it. - With reduced motion it draws one still frame at 5s and stops.
- It pauses when scrolled out of view or when the tab is hidden.
- It shares one WebGL context with every other ordered effect on the page.