Preview
<DitherEffect effect={"beams"} params={{"cx":0.5,"cy":1.15,"fade":1.6}} palette={["#000000","#0d2138","#2a6ba0","#bfe3ff"]} cell={2} matrix={8} speed={1} />Palette
Matrix
Installation
pnpm add astro-dithernpm i astro-ditherbun add astro-ditherOr copy the source into your project: npx astro-dither add effect
Usage
---
import { DitherEffect } from "astro-dither";
---
<DitherEffect effect="beams" />Noise-streaked rays fan out from cx, cy. fade controls how quickly they die out, so high values give short candlelight rays and low values let the beams cross the whole surface.
The props group like this:
Placement: cx, cy. Falloff: fade.
Examples
Edge light
A centre above the box makes rays drop like stage lights.
<DitherEffect effect={"beams"} params={{"cx":0.5,"cy":-0.2,"fade":0.8}} palette={["#000000","#0d2138","#2a6ba0","#bfe3ff"]} cell={2} matrix={8} speed={1} />Short shimmer
High fade pins the light close to its source.
<DitherEffect effect={"beams"} params={{"cx":0.5,"cy":0.5,"fade":4}} palette={["#000000","#0d2138","#2a6ba0","#bfe3ff"]} cell={2} matrix={8} speed={1} />Props
| Prop | Type | Default | Description |
|---|---|---|---|
cx | number | 0.5 | Source x, 0 to 1. 0 to 1. |
cy | number | 1.15 | Source y, can sit off the surface. 0 to 2. |
fade | number | 1.6 | How quickly the rays die out. 0.2 to 5. |
palette | string[] | the effect's | 2 to 8 colours, paper first, brightest last. transparent works. |
cell | number | 2 | Size of one dither cell in CSS pixels, 1 to 8. |
matrix | 2 | 4 | 8 | "noise" | 8 | The Bayer threshold size, or noise for a random look. |
speed | number | 1 | Playback speed. 0 draws one still frame. |
class | string | undefined | Classes on the surface element, for size and position. |
Notes
- Decorative and
aria-hidden. Put real text on top of it, not inside it. - With reduced motion it draws one still frame at 4s and stops.
- It pauses when scrolled out of view or when the tab is hidden.
- It shares one WebGL context with every other ordered effect on the page.