Glow

A soft dithered spotlight from any point, breathing slowly.

Preview

Installation

pnpm add astro-dither

Or copy the source into your project: npx astro-dither add effect

Usage

---
import { DitherEffect } from "astro-dither";
---

<DitherEffect effect="glow" params={{ cx: 0.5, cy: 0.4, radius: 0.7 }} />

A single radial falloff from cx, cy. radius sets how far it reaches and power how sharply it drops. The field adds a slow breath on top, so the edge pulses a little even at full brightness.

The props group like this:

Placement: cx, cy. Falloff: radius, power.

Examples

Corner light

Push the centre to a corner and stretch the radius for a side-lit wall.

Hard spotlight

High power tightens the falloff into a stage spotlight.

Props

PropTypeDefaultDescription
cxnumber0.5Centre x, 0 to 1. 0 to 1.
cynumber0.55Centre y, 0 to 1. 0 to 1.
radiusnumber0.6How far the light reaches. 0.05 to 1.5.
powernumber2Falloff sharpness. 0.5 to 6.
palettestring[]the effect's2 to 8 colours, paper first, brightest last. transparent works.
cellnumber2Size of one dither cell in CSS pixels, 1 to 8.
matrix2 | 4 | 8 | "noise"8The Bayer threshold size, or noise for a random look.
speednumber1Playback speed. 0 draws one still frame.
classstringundefinedClasses on the surface element, for size and position.

Notes

  • Decorative and aria-hidden. Put real text on top of it, not inside it.
  • With reduced motion it draws one still frame at 2s and stops.
  • It pauses when scrolled out of view or when the tab is hidden.
  • It shares one WebGL context with every other ordered effect on the page.