Preview
<DitherEffect effect={"starfield"} params={{"gain":1.2}} palette={["#000000","#101a33","#3d5a99","#cdd9ff","#ffffff"]} cell={2} matrix={8} speed={1} />Palette
Matrix
Installation
pnpm add astro-dithernpm i astro-ditherbun add astro-ditherOr copy the source into your project: npx astro-dither add effect
Usage
---
import { DitherEffect } from "astro-dither";
---
<DitherEffect effect="starfield" />Three layers of hashed stars, each drifting at a different speed and twinkling on its own clock. gain scales the overall brightness.
The props group like this:
Brightness: gain.
Examples
Sparse
Low gain thins the field to a few bright stars.
<DitherEffect effect={"starfield"} params={{"gain":0.5}} palette={["#000000","#101a33","#3d5a99","#cdd9ff","#ffffff"]} cell={2} matrix={8} speed={1} />Dense
High gain lets the far layers show through too.
<DitherEffect effect={"starfield"} params={{"gain":2.4}} palette={["#000000","#101a33","#3d5a99","#cdd9ff","#ffffff"]} cell={2} matrix={8} speed={1} />Props
| Prop | Type | Default | Description |
|---|---|---|---|
gain | number | 1.2 | Overall star brightness. 0.2 to 3. |
palette | string[] | the effect's | 2 to 8 colours, paper first, brightest last. transparent works. |
cell | number | 2 | Size of one dither cell in CSS pixels, 1 to 8. |
matrix | 2 | 4 | 8 | "noise" | 8 | The Bayer threshold size, or noise for a random look. |
speed | number | 1 | Playback speed. 0 draws one still frame. |
class | string | undefined | Classes on the surface element, for size and position. |
Notes
- Decorative and
aria-hidden. Put real text on top of it, not inside it. - With reduced motion it draws one still frame at 4s and stops.
- It pauses when scrolled out of view or when the tab is hidden.
- It shares one WebGL context with every other ordered effect on the page.